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Author Topic: L4D DLC  (Read 1982 times)

Offline Mr.Tibbs

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L4D DLC
« on: April 21, 2009, 05:02:48 PM »
Up for grabs on Steam.
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Offline zx2slow

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Re: L4D DLC
« Reply #1 on: April 21, 2009, 06:32:23 PM »
We need to get some L4D games goin' this weekend, or possibly tonight, anyone game??
« Last Edit: April 21, 2009, 06:36:56 PM by Zx2Slow »
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Offline sully!

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Re: L4D DLC
« Reply #2 on: April 21, 2009, 07:18:41 PM »
Details!?
Please just walk away. I don't want to have to stand here and say something so awesome that I'll have to remember it the rest of the day. Thank you!

Offline zx2slow

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Re: L4D DLC
« Reply #3 on: April 21, 2009, 07:57:33 PM »
Just played a few rounds of survivor, wow is it ever tough.
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Offline Mr.Tibbs

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Re: L4D DLC
« Reply #4 on: April 21, 2009, 08:10:41 PM »
Most time I got was 7 minutes, and that was on Dead Air in the Terminal.

Details for you Sully:

The Left 4 Dead Survival Pack is now available for the PC and Xbox 360, free of charge to all owners of the game. The full change list for the PC release is below. In addition, both the retail and Steam versions of the game (PC and 360) are now available for a special price. Check Steam and local retailers for pricing details. For more information about L4D, please visit www.l4d.com

Survival Mode

    * New gameplay Mode
    * 16 maps including Last Stand
    * Leaderboards
    * 7 new achievements


Versus Changes

    * 2 new versus campaigns
    * Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
    * Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
    * Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
    * Fixed a case where teleporting to the survivors would not reset the ability timer
    * Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
    * Fixed a case where it was not possible to join a game while it was in a finale
    * Fixed a rare case where listen servers would speed up the game over time
    * Removed convars related to melee fatigue
    * Fixed a case where infected players would get a respawn time on their initial spawn into a map


Server Changes

    * Made ms_force_dedicated_server not require cheats
    * Add a message when queuing a heartbeat
    * Simplified setting of game mode
    * Removed convars director_no_human_zombies and director_holdout_mode
    * Added mp_gamemode [coop,versus,survival]


General

    * Added lobby join and leave messages
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Offline gravdigr

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Re: L4D DLC
« Reply #5 on: April 21, 2009, 10:59:35 PM »
Steam ID is [iO] Gravdigr feel free to add me
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Offline Mr.Tibbs

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Re: L4D DLC
« Reply #6 on: April 21, 2009, 11:37:36 PM »
Apparently some dudes already got 60 minutes on Last Stand already. And he has a video to prove it. Apparently the tanks stop spawing from 12 minutes to 14 minutes time period.
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Offline sully!

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Re: L4D DLC
« Reply #7 on: April 22, 2009, 12:41:21 AM »
Explanation of Survival Mode from the L4D blog....maybe this is our answer to having a L4D tourney that doesn't take all night?

http://www.l4d.com/blog/post.php?id=2417
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Offline Mr.Tibbs

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Re: L4D DLC
« Reply #8 on: April 22, 2009, 12:49:45 AM »
Until they fix how broken the system is.
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Offline zx2slow

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Re: L4D DLC
« Reply #9 on: April 22, 2009, 09:58:29 PM »
OMG 60 minutes,lol!
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Offline Mr.Tibbs

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Re: L4D DLC
« Reply #10 on: April 23, 2009, 10:09:22 AM »
Yeah, I have the video if you want to see it. Everything stops coming at the end of 25 minutes. And all you fight is infected. Then at 60 minutes, everything starts spawning again. So brokem, but the PC took a dive but I did manage to save the video for you.
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Offline _!Rathe!_

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Re: L4D DLC
« Reply #11 on: April 23, 2009, 10:36:57 AM »
It isn't so much that the system is broken.  They didn't expect anyone to be able to survive the final onrush of the special infected.  At the end of the cycle you have 3 tanks spawn within 45 seconds of each other.  If you have a crew that is capable of taking that out then that is awesome.  The designers need to have a recurring spawning of specials instead of having the spawns stop.
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Offline decepticon

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Re: L4D DLC
« Reply #12 on: April 23, 2009, 11:14:59 AM »
The only thing I was excited about the DLC is the two new VS campaigns.
That's Mr. Deception to you.

Offline The Shoctor

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Re: L4D DLC
« Reply #13 on: April 23, 2009, 05:20:55 PM »
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!

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Offline Mr.Tibbs

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Re: L4D DLC
« Reply #14 on: April 23, 2009, 05:59:17 PM »
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!

Probably next year. lol

I would have taken the SDK over this stupid Survivor BS.
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