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LAN Party Forums => General Discussion => Started by: Mr.Tibbs on April 21, 2009, 05:02:48 PM

Title: L4D DLC
Post by: Mr.Tibbs on April 21, 2009, 05:02:48 PM
Up for grabs on Steam.
Title: Re: L4D DLC
Post by: zx2slow on April 21, 2009, 06:32:23 PM
We need to get some L4D games goin' this weekend, or possibly tonight, anyone game??
Title: Re: L4D DLC
Post by: sully! on April 21, 2009, 07:18:41 PM
Details!?
Title: Re: L4D DLC
Post by: zx2slow on April 21, 2009, 07:57:33 PM
Just played a few rounds of survivor, wow is it ever tough.
Title: Re: L4D DLC
Post by: Mr.Tibbs on April 21, 2009, 08:10:41 PM
Most time I got was 7 minutes, and that was on Dead Air in the Terminal.

Details for you Sully:

The Left 4 Dead Survival Pack is now available for the PC and Xbox 360, free of charge to all owners of the game. The full change list for the PC release is below. In addition, both the retail and Steam versions of the game (PC and 360) are now available for a special price. Check Steam and local retailers for pricing details. For more information about L4D, please visit www.l4d.com (http://)

Survival Mode

    * New gameplay Mode
    * 16 maps including Last Stand
    * Leaderboards
    * 7 new achievements


Versus Changes

    * 2 new versus campaigns
    * Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
    * Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
    * Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
    * Fixed a case where teleporting to the survivors would not reset the ability timer
    * Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
    * Fixed a case where it was not possible to join a game while it was in a finale
    * Fixed a rare case where listen servers would speed up the game over time
    * Removed convars related to melee fatigue
    * Fixed a case where infected players would get a respawn time on their initial spawn into a map


Server Changes

    * Made ms_force_dedicated_server not require cheats
    * Add a message when queuing a heartbeat
    * Simplified setting of game mode
    * Removed convars director_no_human_zombies and director_holdout_mode
    * Added mp_gamemode [coop,versus,survival]


General

    * Added lobby join and leave messages
Title: Re: L4D DLC
Post by: gravdigr on April 21, 2009, 10:59:35 PM
Steam ID is [iO] Gravdigr feel free to add me
Title: Re: L4D DLC
Post by: Mr.Tibbs on April 21, 2009, 11:37:36 PM
Apparently some dudes already got 60 minutes on Last Stand already. And he has a video to prove it. Apparently the tanks stop spawing from 12 minutes to 14 minutes time period.
Title: Re: L4D DLC
Post by: sully! on April 22, 2009, 12:41:21 AM
Explanation of Survival Mode from the L4D blog....maybe this is our answer to having a L4D tourney that doesn't take all night?

http://www.l4d.com/blog/post.php?id=2417 (http://www.l4d.com/blog/post.php?id=2417)
Title: Re: L4D DLC
Post by: Mr.Tibbs on April 22, 2009, 12:49:45 AM
Until they fix how broken the system is.
Title: Re: L4D DLC
Post by: zx2slow on April 22, 2009, 09:58:29 PM
OMG 60 minutes,lol!
Title: Re: L4D DLC
Post by: Mr.Tibbs on April 23, 2009, 10:09:22 AM
Yeah, I have the video if you want to see it. Everything stops coming at the end of 25 minutes. And all you fight is infected. Then at 60 minutes, everything starts spawning again. So brokem, but the PC took a dive but I did manage to save the video for you.
Title: Re: L4D DLC
Post by: _!Rathe!_ on April 23, 2009, 10:36:57 AM
It isn't so much that the system is broken.  They didn't expect anyone to be able to survive the final onrush of the special infected.  At the end of the cycle you have 3 tanks spawn within 45 seconds of each other.  If you have a crew that is capable of taking that out then that is awesome.  The designers need to have a recurring spawning of specials instead of having the spawns stop.
Title: Re: L4D DLC
Post by: decepticon on April 23, 2009, 11:14:59 AM
The only thing I was excited about the DLC is the two new VS campaigns.
Title: Re: L4D DLC
Post by: The Shoctor on April 23, 2009, 05:20:55 PM
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
Title: Re: L4D DLC
Post by: Mr.Tibbs on April 23, 2009, 05:59:17 PM
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!
WHERE THE Fudge IS MY SDK!

Probably next year. lol

I would have taken the SDK over this stupid Survivor BS.
Title: Re: L4D DLC
Post by: sully! on April 24, 2009, 10:41:08 PM
Now let's see 'em last 60 minutes

Quote
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Survival Mode Changes


Darkened the Lighthouse background movie and increased the contrast with the user interface elements
Chapter selection is now available when creating a Survival lobby
Single player coop now works correctly after playing Survival online
The correct game mode will be set when playing back a demo
Changed holdout server spew to be development only
Stats are no longer updated while viewing a demo
Correctly update the leaderboard based on the player's personal time, not the team best time
Show the player's best time in the scoreboard
Removed Survival exploits from The Terminal, Last Stand, The Crane, The Boathouse and The Warehouse
Fixed tanks sometimes not spawning after 15-20 minutes
Title: Re: L4D DLC
Post by: Mr.Tibbs on April 24, 2009, 11:05:38 PM
Seems like they rushed this Survivor update don't you think?
Title: Re: L4D DLC
Post by: zx2slow on April 26, 2009, 12:17:14 PM
Rushed? lol, they had months.

  Anyhoo, im having horrible trouble getting any further than the 14:00 minute mark on all maps.  Anyone wanna help me break into teh 20's?
Title: Re: L4D DLC
Post by: Dwg115 on April 26, 2009, 01:30:27 PM
14 minutes.  I made it 2;47 and that was the best for me so far.