They took Quake 2 and remastered it with better graphics!

Display/Console
* Case insensitive
* Better tab autocompletion
* In-line input modificaton (left/right arrow to move cursor, insert toggles override)
* Customizable drop height, transparency, font scale, and font image
* Font ^2color strings^r -- Quake3 in style but changed to my liking
* Able to use *wil*dcards* in aliaslist, cmdlist, cvarlist, and shaderlist console commands
Crosshair
* Customizable color, scale, and transparency (with a transparency pulse option with controllable speed)
* Supports an infinite amount of crosshair images, not just three anymore
HUD
* Customizable HUD scale and transparency
* Ping, map time, framerate, render speeds -- all optionally displayed
Effects
Particles and Decals
* Completely new particle rendering and creation. All effects re-wrote
* Clipped decals!
* Decal and particle level of detail control
* Particle effect 'degree' control (affects how many particles are spawned for any given effect anywhere)
* Particle lighting and per-frame intelligence (physics, etc)
* Frustum culled decals and particles
* Vis culled decals
Models
* Lit per-verex, no more unrealistically solid-lit models!
* Optional stencil shadows
http://echon.org/index.php?section=egl&page=about