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Author Topic: 160+ML 2009  (Read 13562 times)

Offline Mr.Tibbs

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Re: 160+ML 2009
« Reply #15 on: March 03, 2009, 08:49:48 PM »
I must say I was impressed that the event had a full house the whole time. Usually all the CS guys just go home. But the fact that the majority of the time the place was packed.

Essentially, you're DAMNed if you do and you're DAMNed if you don't....bad pun

I see what you did there. You are so witty. :)
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Offline Rouen

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Re: 160+ML 2009
« Reply #16 on: March 03, 2009, 09:32:24 PM »
The only problem I saw with the COD4 tournament, me being in the 2nd place team, was the choice of maps.  I forget the name of the last map the finals were played on, VinAce, help me out here?  It was extremely advantgeous to the defending team, which was Exp to begin with.  All they would need to do is hold it well and only win a couple matches on offensive.  I recommend using maps that are more balanced if you plan to use the DAMN mod.  Losing to Exp was unsurprising, seeing they are a CAL team (so I'm told I never asked them), the fact that 6th Force Recon was a pug and none of us had slept.  I myself was awake for 36 hours by the time the finals began.

Side Note: I will tell Devasator about the paint job still needing to be cured.  We haven't started pulling parts out of his rubberband case yet.

And GOD YES, it was hot in there!  I was hoping maybe someone would be an industrial fan blowing out into the hall to try to get some of that hot air out.  It got better when some people packed up and left or turned their rigs off while they slept.

I saw a million pictures being taken at FITES, will any of them be posted up in the gallery?  I'm itching for some shots, my camera phone didn't have a flash so they wouldn't turn out.

Offline sully!

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Re: 160+ML 2009
« Reply #17 on: March 03, 2009, 09:49:36 PM »
We've got gigs and gigs and gigs of pictures and video, we're just trying to get it all sorted out and organized.
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Offline -Sp()()ge-

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Re: 160+ML 2009
« Reply #18 on: March 03, 2009, 10:04:31 PM »
I do have one suggestion. I would propose never to have the DAMN mod for COD4 ever again for a tournament standard. Me and Rathe both agreed that it made COD4 more like Counter-Strike. Which Petch who had the idea of doing it; plays CS on a daily basis. Now I know there are other COD tournament standards. Some that just have the perks, UAVs, Airstrikes, and Helis turned off.


And for the record, I don't think it was Petch's sole decision to have the DAMN mod in play.  It was a consensus  of the entire staff.  Yes there were a few who did not like it, but we voted on it and it won the vote.

Yes indeed the DAMN mod was a decision made by the staff, not one person.  Please don't kill the messenger (Petch).  He just followed the staff call.
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Offline Curse_desreveR

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Re: 160+ML 2009
« Reply #19 on: March 03, 2009, 10:33:57 PM »
As a person who isn't level 55 in the game let me chime in... I play CS on a daily basis, the COD4 with the DAMN mod isn't CS... COD4 is a harder game to play than CS... The aiming is much harder and the environments are much more detailed leading to more places for people to "camp"... I wouldn't have played in this tournament if it was structured like the online play... So kudos to the staff for doing something different than a making the COD4 tourney a basic free for all of online play where no so skilled guys as myself could play...  :2thumbsup:

Offline erad1cate

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Re: 160+ML 2009
« Reply #20 on: March 03, 2009, 10:47:23 PM »
I personally had a blast at this lan; this also was my first FITES event. I'm part of the staff of Pittco and cantstopthis. I can tell you, all of us had a great time. The atmosphere was different from what we're used to, but it was still all around fun. You guys quickly resolved your problems and had an impressive prize setup. I commend the staff for getting the job done, that is one of the hardest things to get right with a lan party.

As for the future, Pittco IS X is approaching in a few weeks so we're really busy with that. But I know for a fact that cst will be back for the next event. Keep it up!

Offline .:F3ar0n:.

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Re: 160+ML 2009
« Reply #21 on: March 03, 2009, 10:50:09 PM »
DAMN mod is there to bring out the SKILL in players and not just cheap shots with 'arguably questionable' weapons that are in the retail experience

One of those weapons wouldn't happen to be my skorpion with the silencer, slight of hand and extreme conditioning would it :-)

Offline decepticon

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Re: 160+ML 2009
« Reply #22 on: March 04, 2009, 07:43:29 AM »
DAMN mod is there to bring out the SKILL in players and not just cheap shots with 'arguably questionable' weapons that are in the retail experience

One of those weapons wouldn't happen to be my skorpion with the silencer, slight of hand and extreme conditioning would it :-)

Yes, yes it would.
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Offline Broken

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Re: 160+ML 2009
« Reply #23 on: March 04, 2009, 10:25:28 AM »
Friends don't let friends snipe with silenced skorpions
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Offline xankriz

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Re: 160+ML 2009
« Reply #24 on: March 04, 2009, 10:44:21 AM »
I do have one suggestion. I would propose never to have the DAMN mod for COD4 ever again for a tournament standard. Me and Rathe both agreed that it made COD4 more like Counter-Strike. Which Petch who had the idea of doing it; plays CS on a daily basis. Now I know there are other COD tournament standards. Some that just have the perks, UAVs, Airstrikes, and Helis turned off.

Let the record show that it was MY call to use this weapons/perks limitation, and as of now it WILL be used in future COD4 tournaments as well. This is because there is an RPG within the FPS that would enable certain players to get a serious advantage over the other players.

The search and destroy game type (similar to Counter-Strike) might actually be what most people were displeased with. I picked this just because it is the most played game type, but I would GLADLY pick a different one if I thought that people would enjoy it, as I personally do not care for it.

 If anyone would like to further discuss this, I encourage you to start a new thread to talk about this. I always encourage people to give me feedback on what I can do to improve the tournaments.
« Last Edit: March 04, 2009, 10:47:41 AM by xankriz »

Offline nitro237

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Re: 160+ML 2009
« Reply #25 on: March 04, 2009, 12:43:33 PM »
I have been coming to fites annual events since 2006 and build a new comp for each ( i look forward to it more than xmas) and even some monthly events.  I feel that last year tho hard to top i know went smoother.

ah where to begin... lets start with some constructive criticism.  On the cod4 i believe the game should have been played the way it was intended.  No mods and you can argue well thats not fare how so you can choose the same weapon, perk, specials as the next guy if you didnt and get pwned not really anyones fault but your own.

Now for UT WTH happened to team ctf?  This is the reason i came to this even in the 1st place 3 years ago and now on the 3rd year you take it away  :'(.  and imo i feel the way the 1v1 was played was a very poor way of finding out who the best is.  Because thats what a tourney is about.  again it used to actualy be 1v1 brackets not lets see how fast we can get this tourney over with!

Moving on to the cs the only complaint there is the network kiked me mid tourney and i couldnt get in Dave from fites witnessed this first hand and im not gona cry and pout about it nor point fingers cuz it was probably steams fault but that was bs even tho the outcome for our team was probably still the same.  In addition it took me over 10 min to download the cs maps along with people around me.  Im not sure if it wasnt redirected properly or if everyone was tryin to get it at the same time but how bout a file server nxt year for fast downloads

as for the 4 hour delay in the network at the start im not sure how the network is setup but 4 hours was ridiculous.  I would suggest usin 24 port switches or even 48 port backbone ill even donate the use of my 2 24port stacked switches for the next annual event.  I think f3ar0n even has 2 more if he may want to.

Now i will step lightly here but i found it rather unprofessional when i was hearing staff speaking about how drunk they got the night before.  I feel when we are having technical issues that need attention... well thats it on that subject.

Other than that it was a great lan once the network issues got worked out!  I know you guys will learn from the mistakes and make nxt years a blast.  And ill see you there.

O yea and i love the new forum layout! good job!
« Last Edit: March 04, 2009, 12:48:11 PM by nitro237 »
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Offline Agent4054

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Re: 160+ML 2009
« Reply #26 on: March 04, 2009, 01:00:50 PM »
I'll address the UT Tourney a bit, since I was partially responsible with that tourney along with nstuff(who did most of the work on it). To be quite honest, I personally prefer team gametypes for UT, be it TDM or CTF. The reason we chose something such as a boiloff, was due to the fact that we already had plenty of team-based tourneys running this year. I will agree about the rushed feeling over this setup, as the way we structured the tourney was done with the intent of quick results. The planning of that particular tourney was rushed in and of itself.

I am hoping to push for a UT3 tourney for this next event and make sure it is done right this time. The new UT3 2.0 patch is as momentous to UT3 just as UT2004 was to UT2003. The difference is astounding and I really want to see it get played as a serious tournament event. Preferably as a team gametype.

Offline The Shoctor

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Re: 160+ML 2009
« Reply #27 on: March 04, 2009, 01:05:08 PM »
as for the 4 hour delay in the network at the start im not sure how the network is setup but 4 hours was ridiculous.  I would suggest usin 24 port switches or even 48 port backbone ill even donate the use of my 2 24port stacked switches for the next annual event.  I think f3ar0n even has 2 more if he may want to.

We/I can't control what rogue devices get plugged into the network. And the other issue was we had a DNS server fail. You obviously don't know our network setup and your equipment would not have made an ounce of difference. I thank the guys that lent a hand in tracking it down. It was a broadcast storm @ ~5 million packets a second tend to make things hurt. Our policy needs to be set in stone. ONE seat. ONE network connection. It also didn't help that during the event people took it upon themselves to move the trunk lines. (They are also lucky that they didn't get caught.)

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Offline Mr.Tibbs

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Re: 160+ML 2009
« Reply #28 on: March 04, 2009, 02:39:39 PM »
I would also like to add that if you are going to participate in a tournament. Have a copy of the game, a legit one. Whether it be Steam or retail. The guys we were playing with didn't have legit copies in COD4. And punkbuster kept kicking them out; which it is intended to do. I do hope we can have another big one. Hopefully a little bit sooner, next time around.
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Offline Czar

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Re: 160+ML 2009
« Reply #29 on: March 04, 2009, 03:43:09 PM »
With regards to the next big LAN:

The momentum from this one has not stopped and plans for the next one are already in the works. However, we're rather limited to the season in which we host these LANs as we cannot financially compete with weddings. Everyone agreed that it was far too long between large events and we don't want that to happen again.

To illustrate this, if we had reserved this exact same room in the summer during wedding season, we would've had to pay ~4 times what we did to have it now.