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LAN Party Forums => FITES Feedback => Started by: Mr.Tibbs on March 01, 2009, 04:53:57 PM

Title: 160+ML 2009
Post by: Mr.Tibbs on March 01, 2009, 04:53:57 PM
I had a blast. Got to meet a ton of new people. And I stayed for most of the event. I believe I stayed for about half the event. Taking into account the roughly 6 hours of sleep on FRI-SAT. I do hope we can do this sooner next time around. I am happy the case got given away to someone deserving of it. Sorry I wasn't there, I should give someone the cell# next time around. I believe Rathe told me you got some monthly's coming in March and April, I mentioned those to Haggard and HW. It is much closer for them to come to those.

I made this thread for people to post their thoughts on the event. I have much more to say but I am a bit busy at the moment. So please feel free to add to the thread.
Title: Re: 160+ML 2009
Post by: Loqiel on March 01, 2009, 05:22:28 PM
Loved it.  It was my first time with FITES; I had some friends from college drag me to it, and we ended up with the second place band in the RB2 tournament (you gotta respect Doctor Manhattan's Junk!).  I'm definitely doing this again.
Title: Re: 160+ML 2009
Post by: VinACE85 on March 01, 2009, 06:35:52 PM
Had a great time, all the small power, network and tourney hiccups realy dont mean anything cause in the end it was still a ton of fun. Not to many things i can think of to keep me awake for 3days straight so that seems like a good indicator of fun to me!
Title: Re: 160+ML 2009
Post by: Rouen on March 02, 2009, 07:10:21 AM
Yeah I must admit, this was also my first time there and I had a ton of fun.  I've been laughing since yesterday about how my roommate won the new comp case in the Ugliest case tournament.  He didn't put those rubberbands in till friday morning and I almost didn't let him do it because it was so ghetto (For those of you who didn't know the story, his mobo blew up 2 days before the and we live 2 hours away) so we 1 day shipped a new board and fixed it pronto friday morning since I worked my 40 hours thursday.

After we got back home, we were busy admiring the "custom paint job" that FITES touted on this new case.  We took it out of the box and bore first witness to this master piece of spray paint.

Basically it was painted green, everything except the front which is still black.  Completely different then what we originally thought.  Queue up "Through Fires and Flame." He's definitely not complaining through, he's been wanting a new case for ages.

For those of you who was watching us play WoW during prize giveouts, you'll know that Devastator was tanking 10man Naxxaramas.  He stayed alive until his butt  reattached to the seat, at the very moment he died.

Grats to 6th Force Recon for 2nd place in COD4! :-D PUG-O-RAMA

Title: Re: 160+ML 2009
Post by: fndragon on March 02, 2009, 12:23:26 PM
Very good job for all involved, including the herculean effort by the FITES staff.  Seriously, those guys deserve props for making a LAN party where they weren't allowed to kick back and let someone else handle network outages and power failures.

Personally?  I had a fun time.  I think the only addition I'd liked to have seen would be some sort of publically visible projector screen dedicated for pick-up games in progress.  Like some automatically updating wiki page that we can log into and tell people what games we're interested in playing.  Other than that, I couldn't have asked for anything better!

(Plus I won two trophies!  And swag!)
Title: Re: 160+ML 2009
Post by: Agent4054 on March 02, 2009, 12:37:20 PM
My only gripe about the LAN room itself was continuously freaking out over those mirrored columns. ;) Though perhaps you could use them to your advantage if you sit in the right spot and angle so that you can see your opponents screen.
Title: Re: 160+ML 2009
Post by: _!Rathe!_ on March 02, 2009, 01:04:13 PM
Personally?  I had a fun time.  I think the only addition I'd liked to have seen would be some sort of publically visible projector screen dedicated for pick-up games in progress.  Like some automatically updating wiki page that we can log into and tell people what games we're interested in playing.  Other than that, I couldn't have asked for anything better!

We did actually have that.  The Intranet page had the Open server section where you could post what server you were running.  I will make sure we get a projector to display the current Open Servers somewhere next time.  We will have to make that feature more prominent in the future. 
Title: Re: 160+ML 2009
Post by: Pride on March 02, 2009, 03:24:00 PM
I stopped by very briefly on Saturday morning and it looks like the event was a rousing success!  I hope everyone had a fantastic time! 

Kudos to the FITES staff for yet another great event!
Title: Re: 160+ML 2009
Post by: Mr.Tibbs on March 02, 2009, 03:31:50 PM
Hey Rouen don't let your buddy use any harsh cleaning chemicals on that for at least a month. If you do it might strip the paint off. Just needs about a month to cure, the painter tells me that the paint is pretty tough. So he shouldn't worry too much about scratching it. I would like to see what he builds out of it.
Title: Re: 160+ML 2009
Post by: BB_Bricky on March 03, 2009, 07:37:17 PM
Very good job for all involved, including the herculean effort by the FITES staff.  Seriously, those guys deserve props for making a LAN party where they weren't allowed to kick back and let someone else handle network outages and power failures.

I agree, the FITES staff did a very good job. I can't remember going to a LAN before where the staff actually got up and helped you right away if you had a technical problem.

I wish I could have gotten there earlier, but unfortunately I don't have any vacation time yet at my new job! Good range of games! Also, the attendees were a good-humored easygoing bunch.

My one complaint is the heat, although the only way to fix that problem would be to find a new venue. Also, wtf is up with the rule that drinks are allowed but no food? That doesn't make any sense (i guess they just want to prop up their restaurant).

One suggestion I would like to make is that before the event, there should be a thread posted that asks everyone attending to join the FITES steam group. That way it would be much easier to know what games are being played at any given moment (steam games at least).

All in all, great event! glad I went.
Title: Re: 160+ML 2009
Post by: sully! on March 03, 2009, 07:50:58 PM
My one complaint is the heat, although the only way to fix that problem would be to find a new venue. Also, wtf is up with the rule that drinks are allowed but no food? That doesn't make any sense (i guess they just want to prop up their restaurant).


Yeah, it got pretty hot in there. I don't know if we ever were able to find the thermostat to lower the A/C. That might have made a difference too.

Quote
One suggestion I would like to make is that before the event, there should be a thread posted that asks everyone attending to join the FITES steam group. That way it would be much easier to know what games are being played at any given moment (steam games at least).

That would be a great idea. For others to reference, that group is found at http://steamcommunity.com/groups/fites. (http://steamcommunity.com/groups/fites.) And I'm not sure if you're aware, but you can add any game (or application) to the Steam UI and it will announce who's playing what. Just for fun, I once added Calculator to Steam and launched it and it said, "Sully is now playing Calculator". Then I renamed the Calculator link so it would say "Sully is now playing with his balls". Good times.... ;)
Title: Re: 160+ML 2009
Post by: Mr.Tibbs on March 03, 2009, 07:55:35 PM
I do have one suggestion. I would propose never to have the DAMN mod for COD4 ever again for a tournament standard. Me and Rathe both agreed that it made COD4 more like Counter-Strike. Which Petch who had the idea of doing it; plays CS on a daily basis. Now I know there are other COD tournament standards. Some that just have the perks, UAVs, Airstrikes, and Helis turned off.

And now you all know I had no real complaints what so ever. But I was a bit miffed that when the Alpha team was up for the second round of eliminations. It was my network connection that was the only one having a problem. And the thing of it was it was intermittent. Came and went; hell even Xankriz was impressed by the total trip-ness of it all. If the standards are again the same way around next time. I just won't play, I just didn't like the rules.

Also I still can't get over that one guy who got his cell phone stolen at the event. On the charger right beside his mouse no less. I konw there is no real solution to thievery but I am just sad that it happened to him. I have a feeling he won't be back for anything that we hold. And I really can't say that I blame him. I still had fun though, and it was only my second big event and I was well over do.

Hope to see some of the new faces at the monthly events.
Title: Re: 160+ML 2009
Post by: decepticon on March 03, 2009, 08:20:20 PM
I do have one suggestion. I would propose never to have the DAMN mod for COD4 ever again for a tournament standard. Me and Rathe both agreed that it made COD4 more like Counter-Strike. Which Petch who had the idea of doing it; plays CS on a daily basis. Now I know there are other COD tournament standards. Some that just have the perks, UAVs, Airstrikes, and Helis turned off.

I at first was against the DAMn mod as well, but after further review and discussion (plus that's the way CAL players play it) it was the best choice to level the playing field in COD4.  Yes, it reminds everyone of Counter Strike but why do you think CSS is the most widely played tournament game?  DAMN mod is there to bring out the SKILL in players and not just cheap shots with 'arguably questionable' weapons that are in the retail experience.

It is your choice to not play in the tourney if this mod/set of rules are used, but I think for tournament play, DAMN mod (or a variation of) is here to stay.

And for the record, I don't think it was Petch's sole decision to have the DAMN mod in play.  It was a consensus  of the entire staff.  Yes there were a few who did not like it, but we voted on it and it won the vote.
Title: Re: 160+ML 2009
Post by: Mohalla on March 03, 2009, 08:41:54 PM
FITES was a blast again. I can't wait for the next 150+ LAN, hopefully comes a bit quicker than this one did though! Once the network issues were fixed it all ran pretty smoothly for me and I enjoyed it a ton.

Regarding DAMN mod in CoD4, I can understand that some people think it makes the game seem a lot more like CSS and a lot less than what is pub CoD4.  The problem with using a stock config is that the perks and guns reduce the skill gap to the point that anyone can kill anyone, regardless of who the better player is.  During early league play they used steady aim and extra conditioning, but the offense could rush points faster than defense could get there and mp5s would take out snipers while jumping.  The DAMN mod also makes a few optional config changes like field of view (and lighting I believe) that give the game a different feel for some players.

There's nothing wrong with liking CoD4 stock, it's a great game to pub no doubt.  It just needs a mod to cut out things that reduce the skill gap when it's played in competition.
Title: Re: 160+ML 2009
Post by: sully! on March 03, 2009, 08:42:46 PM
Essentially, you're DAMNed if you do and you're DAMNed if you don't....bad pun, I know, but we did discuss back and forth quite a bit on whether to use DAMN or go straight up out of the box. There will always be people who think we did the right thing and there will always be people who think we did the wrong thing. Unfortunately, you can't please all of the people all of the time, only some of the people, some of the time.
Title: Re: 160+ML 2009
Post by: Mr.Tibbs on March 03, 2009, 08:49:48 PM
I must say I was impressed that the event had a full house the whole time. Usually all the CS guys just go home. But the fact that the majority of the time the place was packed.

Essentially, you're DAMNed if you do and you're DAMNed if you don't....bad pun

I see what you did there. You are so witty. :)
Title: Re: 160+ML 2009
Post by: Rouen on March 03, 2009, 09:32:24 PM
The only problem I saw with the COD4 tournament, me being in the 2nd place team, was the choice of maps.  I forget the name of the last map the finals were played on, VinAce, help me out here?  It was extremely advantgeous to the defending team, which was Exp to begin with.  All they would need to do is hold it well and only win a couple matches on offensive.  I recommend using maps that are more balanced if you plan to use the DAMN mod.  Losing to Exp was unsurprising, seeing they are a CAL team (so I'm told I never asked them), the fact that 6th Force Recon was a pug and none of us had slept.  I myself was awake for 36 hours by the time the finals began.

Side Note: I will tell Devasator about the paint job still needing to be cured.  We haven't started pulling parts out of his rubberband case yet.

And GOD YES, it was hot in there!  I was hoping maybe someone would be an industrial fan blowing out into the hall to try to get some of that hot air out.  It got better when some people packed up and left or turned their rigs off while they slept.

I saw a million pictures being taken at FITES, will any of them be posted up in the gallery?  I'm itching for some shots, my camera phone didn't have a flash so they wouldn't turn out.
Title: Re: 160+ML 2009
Post by: sully! on March 03, 2009, 09:49:36 PM
We've got gigs and gigs and gigs of pictures and video, we're just trying to get it all sorted out and organized.
Title: Re: 160+ML 2009
Post by: -Sp()()ge- on March 03, 2009, 10:04:31 PM
I do have one suggestion. I would propose never to have the DAMN mod for COD4 ever again for a tournament standard. Me and Rathe both agreed that it made COD4 more like Counter-Strike. Which Petch who had the idea of doing it; plays CS on a daily basis. Now I know there are other COD tournament standards. Some that just have the perks, UAVs, Airstrikes, and Helis turned off.


And for the record, I don't think it was Petch's sole decision to have the DAMN mod in play.  It was a consensus  of the entire staff.  Yes there were a few who did not like it, but we voted on it and it won the vote.

Yes indeed the DAMN mod was a decision made by the staff, not one person.  Please don't kill the messenger (Petch).  He just followed the staff call.
Title: Re: 160+ML 2009
Post by: Curse_desreveR on March 03, 2009, 10:33:57 PM
As a person who isn't level 55 in the game let me chime in... I play CS on a daily basis, the COD4 with the DAMN mod isn't CS... COD4 is a harder game to play than CS... The aiming is much harder and the environments are much more detailed leading to more places for people to "camp"... I wouldn't have played in this tournament if it was structured like the online play... So kudos to the staff for doing something different than a making the COD4 tourney a basic free for all of online play where no so skilled guys as myself could play...  :2thumbsup:
Title: Re: 160+ML 2009
Post by: erad1cate on March 03, 2009, 10:47:23 PM
I personally had a blast at this lan; this also was my first FITES event. I'm part of the staff of Pittco and cantstopthis. I can tell you, all of us had a great time. The atmosphere was different from what we're used to, but it was still all around fun. You guys quickly resolved your problems and had an impressive prize setup. I commend the staff for getting the job done, that is one of the hardest things to get right with a lan party.

As for the future, Pittco IS X is approaching in a few weeks so we're really busy with that. But I know for a fact that cst will be back for the next event. Keep it up!
Title: Re: 160+ML 2009
Post by: .:F3ar0n:. on March 03, 2009, 10:50:09 PM
DAMN mod is there to bring out the SKILL in players and not just cheap shots with 'arguably questionable' weapons that are in the retail experience

One of those weapons wouldn't happen to be my skorpion with the silencer, slight of hand and extreme conditioning would it :-)
Title: Re: 160+ML 2009
Post by: decepticon on March 04, 2009, 07:43:29 AM
DAMN mod is there to bring out the SKILL in players and not just cheap shots with 'arguably questionable' weapons that are in the retail experience

One of those weapons wouldn't happen to be my skorpion with the silencer, slight of hand and extreme conditioning would it :-)

Yes, yes it would.
Title: Re: 160+ML 2009
Post by: Broken on March 04, 2009, 10:25:28 AM
Friends don't let friends snipe with silenced skorpions
Title: Re: 160+ML 2009
Post by: xankriz on March 04, 2009, 10:44:21 AM
I do have one suggestion. I would propose never to have the DAMN mod for COD4 ever again for a tournament standard. Me and Rathe both agreed that it made COD4 more like Counter-Strike. Which Petch who had the idea of doing it; plays CS on a daily basis. Now I know there are other COD tournament standards. Some that just have the perks, UAVs, Airstrikes, and Helis turned off.

Let the record show that it was MY call to use this weapons/perks limitation, and as of now it WILL be used in future COD4 tournaments as well. This is because there is an RPG within the FPS that would enable certain players to get a serious advantage over the other players.

The search and destroy game type (similar to Counter-Strike) might actually be what most people were displeased with. I picked this just because it is the most played game type, but I would GLADLY pick a different one if I thought that people would enjoy it, as I personally do not care for it.

 If anyone would like to further discuss this, I encourage you to start a new thread to talk about this. I always encourage people to give me feedback on what I can do to improve the tournaments.
Title: Re: 160+ML 2009
Post by: nitro237 on March 04, 2009, 12:43:33 PM
I have been coming to fites annual events since 2006 and build a new comp for each ( i look forward to it more than xmas) and even some monthly events.  I feel that last year tho hard to top i know went smoother.

ah where to begin... lets start with some constructive criticism.  On the cod4 i believe the game should have been played the way it was intended.  No mods and you can argue well thats not fare how so you can choose the same weapon, perk, specials as the next guy if you didnt and get pwned not really anyones fault but your own.

Now for UT WTH happened to team ctf?  This is the reason i came to this even in the 1st place 3 years ago and now on the 3rd year you take it away  :'(.  and imo i feel the way the 1v1 was played was a very poor way of finding out who the best is.  Because thats what a tourney is about.  again it used to actualy be 1v1 brackets not lets see how fast we can get this tourney over with!

Moving on to the cs the only complaint there is the network kiked me mid tourney and i couldnt get in Dave from fites witnessed this first hand and im not gona cry and pout about it nor point fingers cuz it was probably steams fault but that was bs even tho the outcome for our team was probably still the same.  In addition it took me over 10 min to download the cs maps along with people around me.  Im not sure if it wasnt redirected properly or if everyone was tryin to get it at the same time but how bout a file server nxt year for fast downloads

as for the 4 hour delay in the network at the start im not sure how the network is setup but 4 hours was ridiculous.  I would suggest usin 24 port switches or even 48 port backbone ill even donate the use of my 2 24port stacked switches for the next annual event.  I think f3ar0n even has 2 more if he may want to.

Now i will step lightly here but i found it rather unprofessional when i was hearing staff speaking about how drunk they got the night before.  I feel when we are having technical issues that need attention... well thats it on that subject.

Other than that it was a great lan once the network issues got worked out!  I know you guys will learn from the mistakes and make nxt years a blast.  And ill see you there.

O yea and i love the new forum layout! good job!
Title: Re: 160+ML 2009
Post by: Agent4054 on March 04, 2009, 01:00:50 PM
I'll address the UT Tourney a bit, since I was partially responsible with that tourney along with nstuff(who did most of the work on it). To be quite honest, I personally prefer team gametypes for UT, be it TDM or CTF. The reason we chose something such as a boiloff, was due to the fact that we already had plenty of team-based tourneys running this year. I will agree about the rushed feeling over this setup, as the way we structured the tourney was done with the intent of quick results. The planning of that particular tourney was rushed in and of itself.

I am hoping to push for a UT3 tourney for this next event and make sure it is done right this time. The new UT3 2.0 patch is as momentous to UT3 just as UT2004 was to UT2003. The difference is astounding and I really want to see it get played as a serious tournament event. Preferably as a team gametype.
Title: Re: 160+ML 2009
Post by: The Shoctor on March 04, 2009, 01:05:08 PM
as for the 4 hour delay in the network at the start im not sure how the network is setup but 4 hours was ridiculous.  I would suggest usin 24 port switches or even 48 port backbone ill even donate the use of my 2 24port stacked switches for the next annual event.  I think f3ar0n even has 2 more if he may want to.

We/I can't control what rogue devices get plugged into the network. And the other issue was we had a DNS server fail. You obviously don't know our network setup and your equipment would not have made an ounce of difference. I thank the guys that lent a hand in tracking it down. It was a broadcast storm @ ~5 million packets a second tend to make things hurt. Our policy needs to be set in stone. ONE seat. ONE network connection. It also didn't help that during the event people took it upon themselves to move the trunk lines. (They are also lucky that they didn't get caught.)
Title: Re: 160+ML 2009
Post by: Mr.Tibbs on March 04, 2009, 02:39:39 PM
I would also like to add that if you are going to participate in a tournament. Have a copy of the game, a legit one. Whether it be Steam or retail. The guys we were playing with didn't have legit copies in COD4. And punkbuster kept kicking them out; which it is intended to do. I do hope we can have another big one. Hopefully a little bit sooner, next time around.
Title: Re: 160+ML 2009
Post by: Czar on March 04, 2009, 03:43:09 PM
With regards to the next big LAN:

The momentum from this one has not stopped and plans for the next one are already in the works. However, we're rather limited to the season in which we host these LANs as we cannot financially compete with weddings. Everyone agreed that it was far too long between large events and we don't want that to happen again.

To illustrate this, if we had reserved this exact same room in the summer during wedding season, we would've had to pay ~4 times what we did to have it now.
Title: Re: 160+ML 2009
Post by: Mr.Tibbs on March 04, 2009, 03:49:33 PM
To illustrate this, if we had reserved this exact same room in the summer during wedding season, we would've had to pay ~4 times what we did to have it now.

And we would be paying about 4 times as much to get a seat. Well it is good to hear that people can shell out a ton of money for a wedding in these bleak economic times.
Title: Re: 160+ML 2009
Post by: Czar on March 04, 2009, 03:59:36 PM
Well, they can book multiple wedding events over the same weekend and get mucho bucks each time.
Title: Re: 160+ML 2009
Post by: .:F3ar0n:. on March 04, 2009, 04:29:33 PM
Nitro points out a few good ideas. Since I wasn't able to attend I, I didn't know exactly what happened with the network. However, do we (fites) use multiple file servers for redirects? Since your running multiple copies of the dedicated, doing multiple config setup's pointing to a dif redirect server would help network transfers between 170 ppl. I know ut2004 limits you to 10kbs using in game function unless u point it to an outside web source. Even if u increase client speed to 20,000. Think cod4 limits as well if I remember right. So that prob would help a ton in transferring maps or textures across network
Title: Re: 160+ML 2009
Post by: Loqiel on March 04, 2009, 04:44:46 PM
I personally can't fathom the theft of a cell phone in a place where everyone has their own goods sitting out, many of which are worth much more than a phone.  I would almost think it had to have been someone who wandered in unnoticed, like the wedding people wandering off with some of our samples from the table.  I did feel sorry for the guy, but in a dark room with a lot of people moving in and out, it'd be very easy to have it happen.  Just my logical two cents.
Title: Re: 160+ML 2009
Post by: ponybot 5000 on March 06, 2009, 05:12:58 PM
I have to say, I was so absolutely impressed with the LAN. This was my first FITES and both my girlfriend and I had a blast. Whether it was at one of the two bars attached to the hotel or staying up 'till 5 in the morning for the L4D competition. I met some awesome people and finally my clanmates (in person).

Everyone was absolutely awesome. Demon is now officially one of my favorite human beings now. Curse Desrever and I totally dorked out on musical gear. Petch further impressed me with his skill... I can't believe the man plays everything standard settings in CS and still kills me with such precision every-damn-time!

If there was one thing I could have changed about the whole thing... I would have to say I wouldn't have sat right beneath one of the AC vents. Freezing cold air pumped out right on the girlfriend and I's heads... We wore coats for much of the time we were in-doors.

Much love to all the FITES crew that made this happen. I can't wait for the next one.
Title: Re: 160+ML 2009
Post by: sully! on March 06, 2009, 08:17:11 PM
If there was one thing I could have changed about the whole thing... I would have to say I wouldn't have sat right beneath one of the AC vents. Freezing cold air pumped out right on the girlfriend and I's heads... We wore coats for much of the time we were in-doors.
You must have been the only ones. It was roasting in 95% of that room, that's why we've been discussing amongst staff how to better spread out the AC so we don't have such stark contrasts between the arctic chill under the vents and the tropical heat wave everywhere else.
Title: Re: 160+ML 2009
Post by: Mr.Tibbs on March 06, 2009, 09:20:30 PM
Maybe next lan you should have the a picture of where the AC vents are located in the room. lol
Title: Re: 160+ML 2009
Post by: DerandinDermidian on March 07, 2009, 04:24:14 PM
Once again I had a great time.  Always good to see people that I normally only get to see once or twice a year.  Althought it did get damn hot in there. 

I'm also really glad that DAMN mod was used.  COD4 without a tourney mod is too unbalanced when in terms of of weapon loadouts and perks.  DAMN mod gets rid of all the cheap tactic perks, red dot aiming, etc. and sets everyone on an even playing feild.  This then forces you to use actual skill and good teamwork to come out on top.  Which is what the tournament is all about.
Title: Re: 160+ML 2009
Post by: The Shoctor on March 07, 2009, 06:00:17 PM
You just like saying DAMN.
Title: Re: 160+ML 2009
Post by: .:F3ar0n:. on March 07, 2009, 06:44:49 PM
Once again I had a great time.  Always good to see people that I normally only get to see once or twice a year.  Althought it did get damn hot in there. 

I'm also really glad that DAMN mod was used.  COD4 without a tourney mod is too unbalanced when in terms of of weapon loadouts and perks.  DAMN mod gets rid of all the cheap tactic perks, red dot aiming, etc. and sets everyone on an even playing feild.  This then forces you to use actual skill and good teamwork to come out on top.  Which is what the tournament is all about.

I understand the logic behind using the DAMN mod, however I feel that it truely hinders the unique multiplayer experience that Activision created at it's release. One could argue that cheap perks / layouts would give an unfair advantage to that particular player, however there are no limits or statutes in place to say that you yourself could also use that same layout as well. Since it's release in November of 2007,  I have felt that CoD4 in particular has had a unique game style which has made it more enjoyable in multiplayer gaming verses CS or UT. If Activision felt that the perk / weapon system were gamebreaking, they would of patched it out after release. For one to see a true measure of "skill", it would require the same weapon layout for all player on a linear playing field. This however, similar in my opinion to that of the DAMN mod, limits the overall enjoyment and "fun" that the game has to offer which is what I hope the tournament is about
Title: Re: 160+ML 2009
Post by: Dwg115 on March 08, 2009, 01:06:01 PM
Well i think we voted it out since we recieved so many complaints after the tourney. 
Title: Re: 160+ML 2009
Post by: decepticon on March 08, 2009, 02:05:33 PM
We did?
Title: Re: 160+ML 2009
Post by: MahoneyRed on March 08, 2009, 02:24:26 PM
Alright, I finally got a chance to get on here and post my thoughts about the LAN.

It was awesome. I really don't have any complaints at all. It was great to see some fellow gamers face to face finally, and I had a blast all weekend long. The whole time was amazing, ran smooth, and had very few interruptions or road blocks. There were some people who went ape Crap and rage quit all over the place at the drop of a hat, but they were very few, and douche bags none the less. (BTW, did you know there is a rage quit achievement for the Pyro in TF2?)

I look forward to another great LAN again soon, and I hope you guys continue to experience continued growth.

Here's my two cents on the DAM mod for CoD4. If people could mod it the way they did by eliminating options, then why not mod it so all options are open irregardless of level. That way it's a level playing field with all perks open, all weapons open, and it stays true to CoD4.
Title: Re: 160+ML 2009
Post by: Desolator on March 09, 2009, 06:58:40 PM
Here are my big 3 complaints, too hot, network downtime, schedule. I know the first 2 have been mentioned a lot and may have been out of the staff's hands this time, but I can't stress them enough. The first 2 are absolute deal breakers if not resolved at the next one. Way too hot in the BYOC. Sucks for us humans and even worse for our computers. Major network problems at the beginning of the lan. Schedule needs some work. I don't think it's a good idea to schedule a big tourney within the first few hours of a lan. I don't think it's a good idea to start a tourney at 8a.

By the way, the wooden fixtures for the switches are a good idea to keep everyone's network cables from taking up half the table. However, the switch didn't have much room for ventilation. Maybe cut some more holes on the front and back of the wooden fixtures or something.  I think I could have cooked an egg on a switch by the end of the lan. ;)
Title: Re: 160+ML 2009
Post by: decepticon on March 10, 2009, 07:20:48 AM
I believe the switches in question only had one fan hole for ventilation anyway.
Title: Re: 160+ML 2009
Post by: Dwg115 on March 10, 2009, 11:15:47 AM
We did?

yes i had 2 people right after the tourney complaining and then when i was at the hotel exit a few people were not really complaining but saying that they didn't particularly like it.  I guess most people just think it feels too much like CS. 

I told them why we used the damn mod and they understood.  Just didnt care for it i guess.
Title: Re: 160+ML 2009
Post by: Agent4054 on March 10, 2009, 11:19:46 AM
I don't think that's what he was asking, Dave. I believe he was questioning our move to not use DAMN anymore. And as far as I know, we haven't axed it yet.
Title: Re: 160+ML 2009
Post by: Dwg115 on March 10, 2009, 11:54:51 AM
I thought at the meeting Travis mentioned right at the beginning that we weren't gonna be using it.  Maybe i misunderstood him.
Title: Re: 160+ML 2009
Post by: Dwg115 on March 10, 2009, 11:57:14 AM
either way it's fine with me.  I don't play the tourneys.
Title: Re: 160+ML 2009
Post by: Agent4054 on March 10, 2009, 12:13:21 PM
Hehe I wasn't there for the meeting. Remember something about the room spinning around me at a 100mph? ;)
Title: Re: 160+ML 2009
Post by: -Sp()()ge- on March 10, 2009, 12:57:25 PM
I thought at the meeting Travis mentioned right at the beginning that we weren't gonna be using it.  Maybe i misunderstood him.

2 cents:

I did say to pull the mod, but this may have not been a good statement.  There is benefit to the mod and drawbacks.  Ultimately it felt as if search and destroy was hit and miss with popularity.  Since the CS:S is always included in the tourney play, maybe Fites would be safe having the game type one where players are going non-stop (TDM, Sabotage, etc).  There are some quarks with running TDM without the mod, but maybe there is a way around it.  I do not have enough experience to make the judgment call.







Title: Re: 160+ML 2009
Post by: _!Rathe!_ on March 10, 2009, 01:03:32 PM
How about we use the year before the LAN to try out some different mods and gametypes and make a decision before then.  I will use one of the Sully Servers to setup a COD4 mod that keeps gameplay closer to the original game and weeds out some of the cheesy gameplay others are worried about.
Title: Re: 160+ML 2009
Post by: .:F3ar0n:. on March 10, 2009, 04:45:13 PM
We can limit weapons / perks already with mods (hell even limiting how many can use a particular weapon on a team like in cs and the awp). I don't have an issue with limiting perks or weapons, my only main complaint is limiting a team to only 5 weapons (which all but the m4 I don't use at all). Complaints like shooting through walls with the rpd are part of the game play. We can't please everyone but on the same sense we shouldn't ruin a game which can be  argued as one of the best multiplayer games to come out since UT 2004. Again if activision felt that these "problems" were game breaking, they would released a patch to fix it. I think we should play the game straight up with the exception of last stand and martyrdom. I see players play the mp5 and mop up pubs (mp5 being one of the first weapons you get in the game)

There is more skill showed in team events with good teamwork and communication vs any "overpowering" weapon layout. I've still seen teams fail despite the fact that they had FAR more kills than the other group (case in point, 3 weeks ago FITES did a SAB match I believe on showdown if memory serves me right...we camped that spawn for good 8 min but could never get a plant...they pushed and planted in 2 min and won the match) We should stick with what works, which it seems Damn mod doesn't  really. I've heard a ton of feedback from numerous people who were really put off with its use. CoD's popularity shows me first hand that we shouldn't try to fix something that imo isn't really broken to begin with
Title: Re: 160+ML 2009
Post by: The Shoctor on March 10, 2009, 04:56:35 PM
...argued as one of the best multiplayer games to come out since UT.

BAW HAHAHAHAHAHAHA!
Title: Re: 160+ML 2009
Post by: Petch on March 10, 2009, 04:58:08 PM
DAMN mod doesn't just limit perks and weapons, it changes other various aspects of the game play. 

Keep that in mind when you are looking.  You guys only seem to be worried about losing your P90s, etc, and not looking at keeping the game balanced. 
Title: Re: 160+ML 2009
Post by: .:F3ar0n:. on March 10, 2009, 05:01:28 PM
...argued as one of the best multiplayer games to come out since UT.

BAW HAHAHAHAHAHAHA!


1 better? I felt UT2k4 was one of the better multiplayer games for a while. Which one did you have in mind? TF2? CS we dont even mention cause everyone knows source is the king of multiplayer. I'm not arguing really, I'm just curious of your input since you hahahahahahahahahahahahahaha at my remarks. Basically point in hand, its one of the better multiplayer games that has been released over the last 3-4 years IMO? I ask you to tell me why you feel otherwise (besides the fact it's not CS and it's a completely different gameplay style than source) before you ridicule my comments with no explanation or further thought on why. Otherwise, I'll just decided to quote random things you post and laugh at your points / arguments with no explanation
Title: Re: 160+ML 2009
Post by: The Shoctor on March 10, 2009, 05:14:07 PM
...argued as one of the best multiplayer games to come out since UT.

BAW HAHAHAHAHAHAHA!


1 better? I felt UT2k4 was one of the better multiplayer games for a while. Which one did you have in mind? TF2? CS we dont even mention cause everyone knows source is awesome

World of Warcraft... Leaft4Dead...
Look at the numbers of servers out there and who plays what.

Also you only said multiplayer.
Title: Re: 160+ML 2009
Post by: Dwg115 on March 10, 2009, 05:16:29 PM
DAMN mod doesn't just limit perks and weapons, it changes other various aspects of the game play. 

Keep that in mind when you are looking.  You guys only seem to be worried about losing your P90s, etc, and not looking at keeping the game balanced. 
Just cause i game with these guys on the weekend, I really don't think any of these guys on here even use the p90.  I use the g36 which is a early unlock.  IDK, I see both sides and maybe rathe has a point with his lets try different appraoches and see what the best is.
Title: Re: 160+ML 2009
Post by: Dwg115 on March 10, 2009, 05:19:09 PM
I see this thread is getting personal so im not commenting anymore.
Title: Re: 160+ML 2009
Post by: The Shoctor on March 10, 2009, 05:21:25 PM
I see this thread is getting personal so im not commenting anymore.

Oh Dave, you already know I don't like this game. I honestly don't care how you guys want to play it.
Title: Re: 160+ML 2009
Post by: Dwg115 on March 10, 2009, 05:23:36 PM
I wasn't directing anything towards anyone i just see a debate thats gonna get ugly between friends.  Im a peace activist you know!
Title: Re: 160+ML 2009
Post by: Agent4054 on March 10, 2009, 05:25:22 PM
A peace activist who plays violent video games! ;)
Title: Re: 160+ML 2009
Post by: .:F3ar0n:. on March 10, 2009, 05:26:24 PM
I would hardly categorize WoW or any other MMO for that matter to be in the same genre of multplayer games (as in a multiplayer game that doesnt require a daily subscription to play). It is a multiplayer game per say but not that to what I was comparing my argument too (Unreal Tournament, Counter Strike, Team Fortress 2 etc) and L4D came out on November 18, 2008. CoD4 was released November 16th of 2007 and has sold 10 million copies as of June of 2008. My statement was "since" UT2004. Now after CoD4, we could make the argument for L4D over CoD4 but I dont think L4D has reached the sales CoD has yet (and it hasn't really been released long enough to make those kinds of numbers). Anyways, I'm just saying it's one of the more popular games being played today on multiplayer which is why it shouldnt be changed from it's original game style / roots which it was created.

I do play WoW and own L4D but dont get into either so maybe I'm out of the norm and just dont care for those games as much as other gamers. But then again, I love CoD4 and I know your not big into it so we all have our preferences when it comes to games (i hate UT3 but you guys seem to love it. Though I was in love with 2004 for over 2 years after it's release)

Title: Re: 160+ML 2009
Post by: Desolator on March 10, 2009, 05:29:58 PM
I believe the switches in question only had one fan hole for ventilation anyway.
However, heat still dissipates from other places.
Title: Re: 160+ML 2009
Post by: The Shoctor on March 10, 2009, 05:30:57 PM
I wasn't directing anything towards anyone i just see a debate thats gonna get ugly between friends.  Im a peace activist you know!
Title: Re: 160+ML 2009
Post by: The Shoctor on March 10, 2009, 05:35:33 PM
I believe the switches in question only had one fan hole for ventilation anyway.
However, heat still dissipates from other places.

Vents are on the sides that were cut out and the device itself has about a half inch of clearance on all sides and 3 inches at the bottom. These are also meant to be put in a rack, but at the same time a network closet or NOC does not get as hot as that room.
Title: Re: 160+ML 2009
Post by: The Shoctor on March 10, 2009, 05:37:38 PM
(i hate UT3 but you guys seem to love it. Though I was in love with 2004 for over 2 years after it's release)
You should give it another try. After this update if you disable the Bloom and FOV crud. I forget the exact name of the tick box. It feels like UT2k4 again and I love it. I was in the same boat as you in not liking it.
Title: Re: 160+ML 2009
Post by: Agent4054 on March 10, 2009, 06:51:40 PM
Yeah Fearon, the new 2.0 patch make a mega difference. Notice nobody has been playing it till now?
Title: Re: 160+ML 2009
Post by: The Nstuff on March 10, 2009, 07:28:52 PM
I waited forever for UT3 to be released.  When it finally came out, it was beautiful, but the gameplay was more frustrating than fun.  So I stopped playing it.

Fast forward to the relase of the 2.0 patch + Titan pack.  I play it regularly now and it is a lot of fun.  They fixed the gameplay "feel" issues, and i can appreciate the beatiful graphics and nifty additions UT3 brought with it.
Title: Re: 160+ML 2009
Post by: decepticon on March 11, 2009, 07:36:38 AM
Quote from: The Shoctor

 I honestly don't care how you guys want to play it.

So I can play it wearing nothing but a cock ring and no one would care....at the LAN's mind you!

I would hardly categorize WoW or any other MMO for that matter to be in the same genre of multplayer games (as in a multiplayer game that doesnt require a daily...............blah blah blah blah yadda yadda.....

Jesus, why does everything have to turn into a flame war. 

They fixed the gameplay "feel" issues, and i can appreciate the beatiful graphics and nifty additions UT3 brought with it.

Super berserk and super speed FTFW!

Title: Re: 160+ML 2009
Post by: Loqiel on March 11, 2009, 08:46:11 AM
Hey digr any chance some of that video you shot makes it into the pictures and so on from this LAN?  Would be cool to see.
Title: Re: 160+ML 2009
Post by: Judge on March 13, 2009, 09:44:32 AM
This was my 2nd FITES event (1st being the 100ml in 2006 when I raped everyone harshly in quake 4) , and I had a great time again. The lack of sleep and abundance of drinking alcohol/caffeine put me half out of my mind, but I still managed to enjoy myself. Thanks to the FITES guys for running the event and putting up with deliriously annoying people like myself. I'll definitely try to make it to more of these events. Good times.
Title: Re: 160+ML 2009
Post by: Rouen on March 13, 2009, 06:16:45 PM
Any word when pictures of the event will be posted up?  Family's asking about the trophy shot :-D
Title: Re: 160+ML 2009
Post by: Czar on March 13, 2009, 07:59:41 PM
Soon soon. I assure you. There's like 4 gigs of pics to sift through I think.