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Game Chat - Don't See Your Favorite Game Listed Please Post A Request In Feedback Forum => Star Citizen => Started by: Dwg115 on April 11, 2014, 08:17:55 AM

Title: the Twich live feed from Pax East featureing the dogfighting module
Post by: Dwg115 on April 11, 2014, 08:17:55 AM
Looks really buggy but the graphics are pretty.  hope they iron a lot of these out before we get it.

Star Citizen April 10 2014 DFM Live Stream Update Pax East (http://www.youtube.com/watch?v=Iia4uIN6FAU#ws)
Title: Re: the Twich live feed from Pax East featureing the dogfighting module
Post by: MahoneyRed on April 11, 2014, 08:32:23 AM
Scrub ahead to 24 min mark to get right to the action.

After watching this thing for a bit I am excited. I am eager to see what they do about the customization and what controls will be available. I would love to see an API for HUD configuration so that I could custom build a control panel that toggles certain HUD info.

For such an early Alpha release I think it's great.
Title: Re: the Twich live feed from Pax East featureing the dogfighting module
Post by: Czar on April 11, 2014, 01:33:20 PM
That g-force factor is really going to be a game changer for tactics.. Really. No more pulling off insane stunts without the fear of blacking out.

I wonder though how it'll be in deep space. I mean, there shouldn't be anything around to cause this effect, right?
Title: Re: the Twich live feed from Pax East featureing the dogfighting module
Post by: Fr4g0u7 on April 11, 2014, 02:24:03 PM
That Fudgeing guy in the crowed would not shut the Fudge up!  What a douche!
Title: Re: the Twich live feed from Pax East featureing the dogfighting module
Post by: krakah on April 11, 2014, 03:33:14 PM
That Fudgeing guy in the crowed would not shut the Fudge up!  What a douche!

Was Carl n Friends there?  I kid....



Seriously though, the mechanics are IDENTICAL to Freelancer.  Engine kill, strafing, locking system, guns leader, etc...

I'm gonna like this.
Title: Re: the Twich live feed from Pax East featureing the dogfighting module
Post by: Mr.Tibbs on April 11, 2014, 04:53:34 PM
Shame the game was not cooperating for Chris. I was watching that stream last night, really stoked for the module.
Title: Re: the Twich live feed from Pax East featureing the dogfighting module
Post by: MahoneyRed on April 11, 2014, 05:47:10 PM
That g-force factor is really going to be a game changer for tactics.. Really. No more pulling off insane stunts without the fear of blacking out.

I wonder though how it'll be in deep space. I mean, there shouldn't be anything around to cause this effect, right?

You actually would still feel a black out. Sharp banks and turns produce centripetal force on yourbody in relation to the aircraft. A negative G, or red out, happens in a sudden dive where your body wants to keep going forward or upward, but the ship is no pulling you down.

G Forces in actual fighters on Earth are independent of gravity.
Title: Re: the Twich live feed from Pax East featureing the dogfighting module
Post by: Czar on April 14, 2014, 07:47:22 PM
Today I learned.

Either way I'm excited to see this level of realism and the prevention of BF4 aircraft physics that decrease the accuracy/immersion and greatly increase frustration.
Title: Re: the Twich live feed from Pax East featureing the dogfighting module
Post by: Dwg115 on April 24, 2014, 08:51:27 AM
Ok so heres another video showing more stuff.  fast forward to 23.15 if you've already seen the pax east reveal.

Arena Commander-PAX East and Beyond (http://www.youtube.com/watch?v=VE3WxpO4jW0#ws)
Title: Re: the Twich live feed from Pax East featureing the dogfighting module
Post by: MahoneyRed on April 24, 2014, 11:45:26 AM
It looks exciting. It's interesting to note that all the staff at RSI are using hornets with the ball turret installed. Something only the military units are supposed to have right now.