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Author Topic: Warhammer Gameplay  (Read 3074 times)

Offline Agent4054

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Warhammer Gameplay
« on: August 19, 2008, 10:22:25 PM »
I figured this is the best way to describe what I was raving about earlier.


Offline The Nstuff

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Re: Warhammer Gameplay
« Reply #1 on: August 20, 2008, 06:33:41 AM »
From the perspective of someone who has played a combined amount of time of around 2 hours in WoW and watched plenty of people play Ever Crack or Conan... it really looks just like WoW.  I'm sure the subtle mechanics are most likely better and/or general things to do may not be as monotonous, but still. 

When i saw this thread, i was really interested in seeing what it looked like... especially from someone who likes the game so much and seems to feel it is the best things since sliced bread, I would figure you would choose a video that best demonstrates what you like from it.  However, from a person who doesn't play MMOs, this gameplay video didn't really make me want to play Warhammer.

::be gentle::
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Offline Agent4054

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Re: Warhammer Gameplay
« Reply #2 on: August 20, 2008, 11:06:32 AM »
Wish i could find a video of the keep warfare. Because yes... that portion of the game is the closest to WoW. They just call those things "Scenarios" instead of "Battlegrounds".

I might have to resort to making a video myself. I played some last night. Was almost 40 Destruction seiging the keep and maybe 50-60 Order defending it. We were able to storm the keep 3 times in a little over 2 hours. Friggin Order just kept pushing us back. Ranging us from on top of the walls and pouring boiling oil on us when we tried to set up a battering ram at their door. We did manage to get inside a couple times, but the bastages kept pushing us back. You won't see that gameplay in WoW. You can jump onto a catapult and have someone else launch you up onto their walls, but that only really works when you do a coordinated attack, else they just slaughter you when you go up alone. Still funny as hell.

I stumbled onto the keep battle by accident. I was running to a quest location and all of a sudden i see a swarm of a hundred people going nuts around a giant keep. Having this stuff in the open world right in the thick of the PvE content is fantastic. Makes the world feel a lot more alive. The pvp gameplay itself is leaps and bounds beyond WoW. I guess a video can't really show you that anyways.

I told another one of my friends when I was talking with them on TS last night. In the past 10 years.. out of all the games that I had followed prior to release and was hyped up about them, Warhammer Online has been the only one that has lived up to the hype. Not saying it's the only game that has done that period. CoD4 and TF2 might be one of those, but I didn't follow them or get myself stoked about them before they came out, so I can't comment on those. But games like UT2k3, EQ2, UT3, NWN2, Doom3, etc... yeah. They might have been alright, but definitely did not live up to the hype.
« Last Edit: August 20, 2008, 11:11:51 AM by Agent4054 »

Offline Agent4054

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Re: Warhammer Gameplay
« Reply #3 on: August 20, 2008, 11:59:29 AM »
This isn't a gameplay video, but it is a warhammer cinematic. Still think the orc smashing the guys face into the stairs repeatedly is funny.

http://mythicmktg.fileburst.com/war/us/home/flash/WAR_cinematic_08.html

Offline Petch

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Re: Warhammer Gameplay
« Reply #4 on: August 27, 2008, 10:15:38 AM »
Honestly, I have been waiting for this game to come out for almost 2 years now.  Now that its released, I don't have the time to play (work, grad school, GF that whines all the time if I don't spend time with her, etc).  I'm lucky enough to get a few hours of CSS in let alone spending entire nights playing an MMO :(.

So I'll have to rely on you guys to keep me updated on how outstanding the game play is.

Offline Agent4054

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Re: Warhammer Gameplay
« Reply #5 on: August 27, 2008, 11:16:53 AM »
I freakin love it. I was in the Preview Weekend for the pre-order customers this past Friday through Monday. On sunday, I played the RvR for 10 hours straight. We had 100vs100 man battles going down, and not much of the zergfests either, which was fantastic. The keep warfare is by far the best though. I really wish I would have recorded some of the fights. The siege weapons are extremely fun to use (especially the boiling oil... does so much dmg). Player collisions in PvP make the biggest difference in gameplay though compared to WoW pvp.

I will reiterate though. Warhammer gameplay is NOTHING like WoW. The PvP portion of it is far superior, but the PvE is somewhat lacking. The best part of WAR PvE that you'll see are the Public Quests. Extremely innovatve and extremely fun. There ARE PvE raids, but I haven't seen or done them yet. The rest of the general overland PvE is mostly soloable and, while still enjoyable, is greatly overshadowed by the RvR. The crown jewel of this game is simply the RvR and the capital city sieges of end game.

WAR is a super fast-paced MMO. You're immediately thrown into a chaotic world from the get go.

And then there is the Tome of Knowledge. It may very well eclipse every other compilation of game achievements. Lord of The Rings Online had something similar called the Book of Deeds. The ToK goes above and beyond that. I can't even correctly describe it. But I can say the ToK tracks EVERYTHING. And there are unlocks and achievements for EVERYTHING. During the preview weekend, I got to lvl 15, and I unlocked almost 300 achievements. This is what I mean by everything: You click on your character 100 times, you get a title called "Ow My Eye". You add 5 people to your friends list, you get the title "The Friendly". You die 10 times, you get "The Snuffed". Die 10 times to a monster, you get "Run Away!". Die 10/100/1000 times to a certain player class. Going through a public quest naked merits a Tome unlock. I could literally go on till my fingers bled. You can use the /tell command ten times to earn "The Talker."

And it's not just titles. Like in the first 2 mins of playing a Chaos Chosen, I killed a zombie, and I unlocked a 30-step achievement line. step 1 was kill 1 zombie, step 2 was kill 25, step 3 was this weird obscure thing called the Zombie Hunter but saw no info on it. Later on, around lvl 7 I found this plaque on the wall of a dungeon when I clicked on it and read it, it gave me the update that I had all but forgotten about. The Tome of Knowledge greatly promotes exploration and opens of a VAST amount of content and the WANT to see that content. Because with every unlock you open up and/or complete.. you get a small amount of xp. So like with sending 10 /tells, yup... you get xp from that. The thing is kickass. I'm predicting there will be people dedicating their play time to unlocking everything. I'd really like to see that.

I could go on and on about how kickass the game is, but you'd just have to try it yourself. Open Beta starts on Sept. 7th, but I won't be playing then. I don't want to burn myself out. If anyone wants to check it out then, let me know. You can DL the open beta client here: http://torrent2.eamythic.com/WarBeta.torrent  (~10gb)
« Last Edit: August 27, 2008, 11:20:23 AM by Agent4054 »

Offline Agent4054

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Re: Warhammer Gameplay
« Reply #6 on: August 30, 2008, 10:53:46 PM »
I'll just post this here even though Petch is the only one who cares.

Open world RvR (not instanced) and City Siege gameplay:



freakin' insane

Offline sully!

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Re: Warhammer Gameplay
« Reply #7 on: September 01, 2008, 06:04:11 PM »
So this open world RvR (Realm vs. Realm, ie, Alliance vs. Horde, ie, Good vs. Evil, correct?) means that I could just be running through the countryside on my way to do a quest or something, and come upon a full-scale battle between the sides happening out in the open and not tucked away in a dungeon somewhere that I'm never going to see? That's how it should've been always been. Good to see someone is finally getting the balls to attempt that.
Please just walk away. I don't want to have to stand here and say something so awesome that I'll have to remember it the rest of the day. Thank you!

Offline Agent4054

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Re: Warhammer Gameplay
« Reply #8 on: September 03, 2008, 04:42:48 PM »
So this open world RvR (Realm vs. Realm, ie, Alliance vs. Horde, ie, Good vs. Evil, correct?) means that I could just be running through the countryside on my way to do a quest or something, and come upon a full-scale battle between the sides happening out in the open and not tucked away in a dungeon somewhere that I'm never going to see? That's how it should've been always been. Good to see someone is finally getting the balls to attempt that.

Yup it's basically exactly that. It's fun as hell, too. The way they have the world laid out is not 1 continent per realm. "Good" and "Evil" are right up against each other so you never have to travel far at all to get into a fight. The world is also rather large despite that fact.

The 2 sides are paired up in 3 parts. So you have Dwarves -> Greenskins, Empire -> Chaos, High Elves -> Dark Elves. They all follow their own story-lines and advancement paths that might SEEM linear and constrained to the race, but as you play you'll see various races in various zones so it is rather dynamic. The map has control meters (based on who controls the most territory in that zone which is calculated by battle objectives captured, keeps captured, and the number of scenarios(which are equivelent to battlegrounds in WoW) won by either side.

So there is a lot that goes in to the territory/world control that a particular realm has. And all of it leads up to the end game RvR. Mythic said they were estimating that on a full server, a leading realm would be able to accomplish the end-game goal in about 6 months. Granted, from what I've heard, the final part of the end-game is wicked difficult. Once a city has been captured, the top tier (2 cities, 6 fortresses) gets reset and the fight goes on.

I think I explained the brunt of it.

Offline DoubleG

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Re: Warhammer Gameplay
« Reply #9 on: September 04, 2008, 05:02:02 PM »
I'm curious if there will be servers where one side pretty much controls everything whenever they can... Like in WoW my server has a 2:1 Horde:Alliance ratio, and I play Alliance. This would kind of be really unfair in WO, and realistically it could mean that to be successful on a server you'd have to join the side that is already stacked... I'm really curious about balance issues and how they have things to go back and forth (I'm sure if one side has everything for too long they'll give stuff back to the other side so that whole side doesn't get screwed forever...)

Offline Agent4054

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Re: Warhammer Gameplay
« Reply #10 on: September 04, 2008, 05:26:07 PM »
Hold on lemme dig up what I found from an interview regarding that.

There are 3 main things we are doing to help even things out.
1: Convincing players when they first start the game to come to certain server by giving them bonuses. so they will come to a server that is potentially underpopulated by realm.

2: We have a server cap on our servers, much like other games. But we also have realm caps. So say if you wanted to make a destruction character on a server but that realm has reached its cap, then you will be unable to make a destruction character.

3: The third way is once you're in game, if your side is getting trounced for weeks on end, we're going to provide help within the server for sides that are just constantly losing.


I dunno. I'm not really sure how much that would actually help. But yeah, server realm population would play a massive part in the fun factor of the game, both in good and bad ways. Though, for the beta server i was on during the preview weekend a couple weeks ago, the sides were very balanced. At least they were in the Tier 2 zones. At times there were ginormous masses of destruction players ravaging small groups of order and I was thinking "wow this is totally unbalanced". Then other times during the day it was the other way around. THEN I got to see two equally massive groups of both sides going at it. So I guess it's just being at the right (or wrong) place at the right (or wrong) time. :P

And open beta starts tomorrow, w00t!

On a side note, I've tried to get a couple of my friends to play, but ever since the disaster that is Age of Conan, they are really scared to get into another MMO. Since AoC got hyped like mad and sucked balls... Pretty hard to convince someone that a new MMO is gonna be awesome when they just got their bubble burst the last time they thought that way.

Offline DoubleG

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Re: Warhammer Gameplay
« Reply #11 on: September 04, 2008, 05:47:18 PM »
I may (or may not) give it a try (or attempt.)

Offline sully!

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Re: Warhammer Gameplay
« Reply #12 on: September 04, 2008, 05:52:37 PM »
I may (or may not) give it a try (or attempt.)
Thanks for being (or not being) so exact (or not vague).
Please just walk away. I don't want to have to stand here and say something so awesome that I'll have to remember it the rest of the day. Thank you!

Offline Agent4054

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Re: Warhammer Gameplay
« Reply #13 on: September 04, 2008, 07:14:55 PM »
Your decisiveness (or lack thereof) is incredibly (read: not really) compelling and your respect (also known as mockery) for my previous post is equally as awesome (read: crappy). :)

Offline The Nstuff

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Re: Warhammer Gameplay
« Reply #14 on: September 04, 2008, 07:22:22 PM »
Reading agent's latest post reminded me of this:

<avatar made by Agent>