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Author Topic: Tourney Questions  (Read 6922 times)

Offline Desolator

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« on: February 03, 2006, 07:29:28 PM »
How will map selection work? The BF2 maps are the 16 player verisons, right? Do the BF tourneys have time limits? In the Quake tourney, is there a timit litmit and/or frag limit?

Also, I'm not sure if you noticed, but you mentioned 'axis/allies' and 'Bocage' in the BF2 rules.

Offline Pride

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« Reply #1 on: February 03, 2006, 07:43:01 PM »
oh, thank you... will need to edit those.

Yes, the BF2 maps will be 16 player versions.  Yes, there will be time limits in most tourneys, to avoid the hide and seek type of gameplay.

Quake tourney will be both time and frag limits.
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Offline Pride

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« Reply #2 on: February 03, 2006, 07:46:08 PM »
updated
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Offline _Cloud

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« Reply #3 on: February 03, 2006, 07:57:03 PM »
where can i find de_cpl_strike

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TheFragile

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« Reply #4 on: February 03, 2006, 08:31:35 PM »
I don't want to sound like an ass, but I just wanted to point out a few things.

The UT2004 map names are all spelled incorrectly.  I don't know if they are custom maps, or just incorrectly spelled.

Like, I can tell that 1-on-1 Refinery is 1-on-1 roughinery (its spelled roughinery in UT), but there was a map named "anken" in the map list.  Maybe you guys meant "Rankin"?

Also, I have to ask something about the "cheating and fairness rule"

You guys say something about no cvar edits and what not.  Yeah, that's understandable I guess (though, at competitive tournaments like CPL and WCG, they let you do whatever you want).  But you guys say that the fov had to be default.  Some people have probably been playing with 120 fov for years.  It gives NO ADVANTAGE, it's just a preference.  I'll be the first to say, I use default fov for ALL of my games so far.  But some of the things you guys consider to be "cheating or not fair", could easily be considered a preference, not an advantage.  

Again, I'm not being a prick.  I just want to post constructively.

Offline Pride

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« Reply #5 on: February 03, 2006, 09:34:52 PM »
TF, i will certainly look into the map names.. I think we did that mostly from memory.  

http://www.unrealtournament.com/ut2004/maps.php

It seems that you are correct, and I will make the approppriate changes.

As for the FoV.  Again, that is up to our discretion... please refer to my post in the other thread related to tournaments.  We arent here to list every possible cheating scenerio.. just to give guidelines for what we look for in cheating.

If everyone plays ethically, we won't have a problem.  And again, unless someone brings it to our attention, we won't be looking to "nail" anyone.
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Offline Pride

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« Reply #6 on: February 03, 2006, 09:40:32 PM »
updated...

feel free to let me know if you see anything else that isn't as it should be.

Is de_cpl_strike not a default CS:S map?
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louber1115

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« Reply #7 on: February 03, 2006, 10:23:42 PM »
No

Offline Pride

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« Reply #8 on: February 03, 2006, 10:27:24 PM »
are the rest of the maps standard maps?  Perhaps that one snuck in there by mistake... I will have to edit it out.
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louber1115

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« Reply #9 on: February 03, 2006, 10:35:56 PM »
the De_CPL ones are not standard.

IMO we should run Dust, Dust2, and Aztec as they are the most common straightforward competitive maps.

cs_Italy would be good also, which is a standard map.

louber1115

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« Reply #10 on: February 03, 2006, 10:39:34 PM »
Also along those lines 1:45 is awful quick for a CS match, its difficult to perform the objectives in that amount of time even before implementing strategy. I understand the need for quick round play but at least an extra minute or so would probably make the games less lopsided.

i.e. bomb maps where if the bomb is planted hardly has any time to detonate before the round timer ends the round, the bomb timers are at 30 seconds-ish.  Its often difficult to even get to the bombsites in a minute.

3:00 to 3:30 would be perfect.

TheFragile

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« Reply #11 on: February 03, 2006, 10:40:26 PM »
Quote from: "louber1115"
the De_CPL ones are not standard.

IMO we should run Dust, Dust2, and Aztec as they are the most common straightforward competitive maps.

cs_Italy would be good also, which is a standard map.


I'm not in the CSS tournament, but I will be the first to say that italy and dust are definitely NOT competitive.

Most competitive maps : Dust2, train, cbble, inferno, aztec, nuke.

If you were to throw a few of them out, I would throw out cbble and nuke, as they are a bit more CT sided than other maps.

louber1115

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« Reply #12 on: February 03, 2006, 10:48:38 PM »
Sorry to post so much, but I think the CSS tournament rules could use some tweaking. If I read correctly the aim is to play 15 rounds as each side. That is a long time. The old CAL and OGL rules were 12 rounds per side with greatest number of wins being the victor. Perhaps abbreviated CAL rules such as 6 rounds per side could expedite the tournament and allow for longer playing rounds. 6 rounds per side is enough time for a team to develop reasonable strategy and implement it.

TheFragile

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« Reply #13 on: February 03, 2006, 10:52:15 PM »
Quote from: "Pride"

As for the FoV.  Again, that is up to our discretion... please refer to my post in the other thread related to tournaments.  We arent here to list every possible cheating scenerio.. just to give guidelines for what we look for in cheating.

If everyone plays ethically, we won't have a problem.  And again, unless someone brings it to our attention, we won't be looking to "nail" anyone.


Well, I've had a few friends that were in a few fites tournaments that were kicked out of the tournaments because of their configs.  It's really not "unfair" at all.  You can make a game look like quake 1 all you want, and it's legal everywhere.  It's simply just a preference of how they would want things to look.  

Actually, one of my friends got kicked out a fites tournament when someone said "Look at his screen, blah blah blah, I call bullcrap".  Yet, he didn't get kicked out the tournament until the finals, when someone finally said something. :|

 Some people that played quake 3 when it first came out didn't have great video cards to run it at a good fps.  BUT, there is a command called r_mode that lets you make everything look really badly detailed, but gives you much fps.  They have been playing that same way for years, even though they have a much better video card now.  It's just their preference of fragging.  I am actually kind of worried about the whole "play fair and no cheating" type of thing here, because I have a feeling someone will come up behind me, watch me play battlefield 2,  and say "HEY!  GRASS DOESN'T SHOW FOR HIM UNTIL HE IS 300 FEET AWAY FROM IT!  CHEATER!"  Yet, that's basically how the game runs at default, just a lower resolution.

Is there a restriction on resolutions as well?  I want to know everything possible with no conflicts at all.  I am a EXTREMELY competitive guy, I've won many tournaments before, and I just love tournaments.  But I have this great fear that I will get disqualified out of a tournament for the littlest thing, like accidently turning something off that is graphical (weather effects, etc.)

Please don't think I'm being mean when I say this, but I seriously do think you should take your "cheating and fair play" thing a bit too far.  At least be a little more lenient.

louber1115

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« Reply #14 on: February 03, 2006, 10:55:14 PM »
Italy and Dust are highly competitive, a bias toward one side's weapons may make it seem otherwise. Also keep in mind the teams will switch sides in the tournament, allowing equal access to map areas and weapons.

In other words, if you suck with the AK, tough noogies! :boxer: