-Players should no longer take fall damage from short falls. -Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone. -Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced. -Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots. -Spawn protection will no longer be canceled by the player looking around. -Switching from primary weapons to sidearms and back now takes less time. -Fixed several issues with vaulting objects, especially for thin railings.
-The MAV can no longer be used as an elevator.
Huzzah on that no damage from short falls. Like WTF I can take that in real life, why no ultramarine be strong?