Q4TV: games can be broadcasted live to clients connected as spectators. See README_Q4TV_broadcasting.txt for documentation
* the multiplayer game now resides in q4mp/. The game will automatically
reload to fs_game q4mp when starting a multiplayer server or connecting to one.
* si_fps server setting allows server administrators to customize the
game tick rate. Default is set to 60 fps, which is consistent with
previous releases. If set higher, server and clients will tick faster,
allowing for tighter input control and higher FPS.
You have to make sure however that server and clients connected to the
game have enough CPU power to keep up. We recommend leaving this to LAN
and competition games only.
just a few changes listed.
http://www.idsoftware.com