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Author Topic: BFBC2: Connection Issues  (Read 1015 times)

Offline Czar

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BFBC2: Connection Issues
« on: March 19, 2010, 01:55:00 PM »
I was having connection issues last night. After playing on any server (I tried ours first, then tried other to rule out the server being the problem) for about 5-10 minutes and would then get kicked with a message about "connection to server has been lost".

Is anyone else having this exact same message? I know some are getting dropped or just crash.

A few postings on the EA forums suggest opening some ports:

TCP - 80,18390,18395,13505

UDP - 18395

And another suggests disabling uPnP on your router. Anyone have success with either of these methods?

Offline Dwg115

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Re: BFBC2: Connection Issues
« Reply #1 on: March 19, 2010, 02:32:28 PM »
there was a server update today that fixed my crashing and freezing. 

Offline wallzy

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Re: BFBC2: Connection Issues
« Reply #2 on: March 19, 2010, 02:59:27 PM »
i have not had a freeze up since tuesday night.

Offline Agent4054

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Re: BFBC2: Connection Issues
« Reply #3 on: March 19, 2010, 03:06:47 PM »
Here be the patch notes for the latest server update:

"We have just distributed a new server version named R7 to the server hosts. Early signs from the hosts are good with 20% less load on the server CPU, improved hit detection, Veteran rank handling is fixed so you should get your M1 Garand back now plus some other fixes to better help the server hosting companies and better management of Punkbuster IDs."

All dedicated servers are currently patching to the new server build just released by DICE, R7, which has quite a few fixes:
- Several common crash fixes. Especially those which have monitoring scripts that rely on the Remote Admin interface should see stability improvements.
- PunkBuster can send commands to Remote Admin interface (so ‘pb_sv_task 0 -1 ’ works)
- Veteran-rank handling corrected (it was broken in R6 and possibly earlier)
- Switched back to Release version of the low-level networking library; less debug output but higher performance
- Increased the initial server reconnection interval to 30+rand(30) seconds
- PB GUID generation is now based on EA account IDs (it used to be based on persona names)
- Added new command line options which allow providers to easily maintain server GUID's

Offline Czar

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Re: BFBC2: Connection Issues
« Reply #4 on: March 19, 2010, 03:17:00 PM »
Meh. Might help. For now I forwarded the aforementioned ports and if that doesnt work, I`ll disable uPnP and if that doesn't work, I`ll touch myself on chatroulette in the hopes that i see boobies.