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Author Topic: BC2 Client R8 / Server R12 updates  (Read 1263 times)

Offline Agent4054

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BC2 Client R8 / Server R12 updates
« on: May 06, 2010, 12:32:18 PM »
The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.


Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons

Offline Agent4054

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Re: BC2 Client R8 / Server R12 updates
« Reply #1 on: May 06, 2010, 12:34:26 PM »
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Client - Toggle/hold crouch is user controllable
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

It's about damn time

Offline decepticon

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Re: BC2 Client R8 / Server R12 updates
« Reply #2 on: May 06, 2010, 02:15:32 PM »
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

About damn time x2!
That's Mr. Deception to you.

Offline Agent4054

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Re: BC2 Client R8 / Server R12 updates
« Reply #3 on: May 21, 2010, 08:54:46 AM »
Did some digging because I was curious where this patch went, since it wasn't released yet.

"As you noticed this patch didn't release on time and we are currently fixing some crashes on some maps which has been found by QA. Once we have a new release date I'll update this post and probably make more posts about the new release date."

Source

Offline Agent4054

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Re: BC2 Client R8 / Server R12 updates
« Reply #4 on: June 03, 2010, 02:38:43 PM »
Roflcopter... the patch was delayed this week because the EA Europe QA department, which is based in Romania, is on strike. Hah!

Offline Broken

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Re: BC2 Client R8 / Server R12 updates
« Reply #5 on: June 03, 2010, 02:43:50 PM »
Im on strike till they fix Recon.... pos always gotta rain on the hiding man's parade...
A Serbian Film
"James Cameron doesn't do what James Cameron does for James Cameron. James Cameron does what James Cameron does because James Cameron is... James Cameron."
What if bodies just had random errors like computers do?
You go to receive your Starbucks coffee and accidentally punch the Barista in the face then Crap on the floor.
What kind of Fudgeing computer errors are you getting?

Offline Agent4054

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Re: BC2 Client R8 / Server R12 updates
« Reply #6 on: June 29, 2010, 07:26:47 AM »
Patch coming tomorrow.

Offline decepticon

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Re: BC2 Client R8 / Server R12 updates
« Reply #7 on: June 29, 2010, 07:33:47 AM »
'Bout Fudgein' time.
That's Mr. Deception to you.

Offline Broken

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Re: BC2 Client R8 / Server R12 updates
« Reply #8 on: June 29, 2010, 07:48:46 AM »
any details on the weapon balancing?
A Serbian Film
"James Cameron doesn't do what James Cameron does for James Cameron. James Cameron does what James Cameron does because James Cameron is... James Cameron."
What if bodies just had random errors like computers do?
You go to receive your Starbucks coffee and accidentally punch the Barista in the face then Crap on the floor.
What kind of Fudgeing computer errors are you getting?

Offline Agent4054

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Re: BC2 Client R8 / Server R12 updates
« Reply #9 on: June 29, 2010, 09:57:26 AM »
The Balance tweaks are as followed:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

Offline wallzy

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Re: BC2 Client R8 / Server R12 updates
« Reply #10 on: June 29, 2010, 12:46:58 PM »
Patch coming tomorrow.

yeah maybe agent will finally play again

Offline Broken

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Re: BC2 Client R8 / Server R12 updates
« Reply #11 on: June 29, 2010, 01:21:46 PM »
some slightly good news... still limp on the snipers though... fml
A Serbian Film
"James Cameron doesn't do what James Cameron does for James Cameron. James Cameron does what James Cameron does because James Cameron is... James Cameron."
What if bodies just had random errors like computers do?
You go to receive your Starbucks coffee and accidentally punch the Barista in the face then Crap on the floor.
What kind of Fudgeing computer errors are you getting?

Offline decepticon

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Re: BC2 Client R8 / Server R12 updates
« Reply #12 on: June 30, 2010, 06:18:39 AM »
I am patching my client now.  How long do we have left on the gameservers BC2 server?  I was going to patch it if it wasn't already.
That's Mr. Deception to you.

Offline Czar

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Re: BC2 Client R8 / Server R12 updates
« Reply #13 on: June 30, 2010, 07:02:43 AM »
thought it was end of this month.

Offline decepticon

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Re: BC2 Client R8 / Server R12 updates
« Reply #14 on: June 30, 2010, 10:23:44 AM »
Well, the client update took.  They STILL HAVE NOT REDUCED BRIGHTNESS IN THE RU HELI.  Jesus H Christ when will they get the Fudgeing patches right?!  Tracer dart has been nerfed since the Heli's have countermeasures...it pretty much knocks the tracer right off.  Col Sniper now sucks ass...I was hitting a guy center mass 2x and he didn't drop and that was on HC.  At least backstabbing works again.  Game seems to run a little smoother, but I may be looking for a silver lining somewhere.
That's Mr. Deception to you.